Upkeep & demolition
A base is not free. Every 7 days you are charged upkeep, and if you do not pay, the base is demolished.
How much and how often#
You pay per structure. The flag level sets the rate:
| Flag level | Per structure, per week |
|---|---|
| Flag I | 1,000 $ |
| Flag II | 2,500 $ |
| Flag III | 5,000 $ |
Everything counts: walls, floors, doors, the safe, the workbench, the shredder, cameras, the generator, camo nets, sandbags. Only the flag itself is exempt. The minimum charge is 1,000 $.
| What you own | Cost per week |
|---|---|
| 25 structures at level 1 | 25,000 $ |
| A full level 2 limit, 150 | 375,000 $ |
| A full level 3 limit, 250 | 1,250,000 $ |
The money comes out of your cash, not your bank. Carry the amount with you before paying.
How to pay#
F2 menu → "Territory" tab → "Pay" button. The button itself shows the amount and the object count it was calculated from, so you can check before paying. Any base member can pay, not just the owner.
You cannot pay ahead: while more than 7 days remain, the button tells you upkeep is already paid. Payment moves the deadline 7 days from the moment you pay rather than adding to the remainder — so paying on the last day gets you more.
The countdown is shown in the same menu and is highlighted when less than a day remains.
If you do not pay#
The base is not demolished immediately — a 24 hour countdown starts. But it is already crippled during that time:
- all PIN codes are removed from doors, gates and safes;
- the entire virtual garage is unloaded — vehicles appear on the map where you stored them;
- you cannot build or dismantle;
- garage, invitations and structure repair are unavailable;
- an EXPIRED BASE marker appears on the map for every player.
After 24 hours everything is deleted: structures, flag, vehicles and the territory record itself.
Saving the base#
Simply pay the upkeep within that day. The base becomes active again and the marker disappears.
Note though: PIN codes do not come back — you have to set them again, and vehicles have to be collected and stored manually.
Flag theft#
A separate danger: any player who is not a member of your base can walk up to the flag and steal it — that takes 60 seconds of uninterrupted channelling from up to 2.5 metres.
The consequences are close to an expiry:
- the garage is unloaded completely;
- the base is frozen: no building, dismantling, upkeep payment or invitations;
- a STOLEN BASE marker appears on the map for everyone;
- after 24 hours without recovery the base is wiped.
Meanwhile C4 raiding and safe breaching work as usual on a stolen base.
To recover, the owner buys a flag of the same level and uses "Restore flag".