Earning reputation
Reputation is the second currency. It cannot be bought or sold: you earn it in combat and spend it on perks.
How a reward is calculated
Every combat payout uses one formula:
base + 50 × streak number + 100 per full 100 metres
The streak resets when you die. AI streaks and player streaks are counted separately.
Killing AI
The base depends on the mission tier:
| Tier | Base |
|---|---|
| LEVEL I | 50 |
| LEVEL II | 100 |
| LEVEL III | 150 |
| LEVEL IV | 200 |
Example: your third kill in a row on LEVEL III at 250 metres gives 150 + 150 + 200 = 500 reputation.
Killing a player
The killer takes 5 % of the victim's reputation — exactly what the victim loses. The streak and distance bonuses apply on top.
Example: the victim has 40,000 reputation, your player streak is at 2, distance 320 metres → 2,000 + 100 + 300 = 2,400 reputation.
Destroying vehicles
The base is 0.5 % of the vehicle's shop price, clamped between 200 and 5,000.
| Vehicle | Price | Reputation |
|---|---|---|
| UAZ-469 | 30,000 | 200 |
| M998 | 70,000 | 350 |
| UH-1H | 300,000 | 1,500 |
| BTR-70 | 500,000 | 2,500 |
| Mi-8 gunship | 850,000 | 4,250 |
| Patrol helicopter | — | 2,000 (fixed) |
Rewards are paid only for mission vehicles, the patrol helicopter and vehicles with a living player inside. An abandoned empty civilian car pays nothing — no farming.
The crew is recorded on every hit and remembered for 15 seconds: if the player bails out, you have 15 seconds to finish the vehicle and still get paid.
Blowing yourself up pays nothing: if you were sitting in that vehicle, there is no reward.
Vehicle kills do not count towards K/D and do not appear in the killfeed — only you see them.
What takes reputation away
| Situation | Loss |
|---|---|
| Killed by AI, a fall or a vehicle | −5 % |
| Killed by a player | no penalty, but the killer takes 5 % |
| Any death | both streaks reset |
Reputation never goes negative.
How much you need
Both perks maxed cost 600,000 reputation — 300,000 each (50,000 + 100,000 + 150,000).