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Traders

Updated 12 September 20263 min read

Traders stand in the trade zone — the only place where you cannot kill and cannot be killed. Some maps have more than one such zone, each with the same set of traders.

Who sells what#

Trader Goods
Weapons ammo, magazines, grenades, mines, smokes, flares, plus part of the weapon, optic and attachment range
Medic medkits, bandages, morphine + paid healing
Clothing uniforms, headgear, basic backpacks
Tools axe, saw, code lock, safe, workbench, shredder, territory flags
Vehicles everything that drives and flies
Banker cash deposits and withdrawals

Each one only takes its own category: trying to sell a rifle to the medic goes nowhere.

Shelf stock is configurable and changes over time: some gear appears at the traders for a while and later leaves the counter. Whatever a trader does not stock right now, look for on the player market — the rare items are sold by players only. Selling gear to a trader always works, whether or not they stock it themselves.

The trade action appears from 20 metres. You can buy up to 999 units at once; vehicles only one at a time.

The safe zone#

The radius is 500 metres around the traders. The zone is marked on the map.

  • Damage does not apply at all, in either direction. You cannot be killed, and you cannot kill anyone — including shooting from inside the zone outwards.
  • Weapons are holstered automatically. The only thing you may hold is a map.
  • The traders themselves are invulnerable.
  • Structures and vehicles inside the zone are protected from damage too.
  • You cannot touch someone else's vehicle inside the zone. A vehicle counts as yours if you entered its code or drove it this session. An unowned unlocked vehicle goes to whoever sits in the driver's seat first.
  • Helicopter rocket rearming is blocked inside the zone — pods can only be loaded outside it.

The only thing that still works inside is the suicide button.

Territory flags cannot be placed within 100 metres of the trade zone's edge.

Healing at the medic#

A full heal costs 10,000 $. The action works from 6 metres and only if you are actually injured.

What you cannot sell#

  • Items not in any catalogue. Everything else goes by category: crafted kits, materials, grinders and crowbars are bought by the tools trader, C4 by the weapons trader.
  • Non-empty containers. A backpack or vest with items inside is refused — the button reads "NOT EMPTY".
  • Vehicles further than 50 metres from the trader, plus other people's and mission vehicles.
  • Only weapons and simple items sell in stacks. Backpacks, vests and vehicles go one at a time.

See also