Spawning
The spawn menu opens on your first join and after every death. If your character is alive you simply return where you logged out, with your whole inventory.
Spawn points#
The menu lists the spawn zones laid out on the current map, plus a separate entry for your own base. How many zones there are and what they are called depends on the server's map — each one has its own set of towns.
The insertion method is picked separately: on foot or airborne drop.
A spawn is a ring, not a point#
You do not appear in the town centre but on its approaches: the server picks a random point in a ring around the zone centre. Every zone has its own inner and outer radius — typically from a couple of hundred metres out to half a kilometre.
Your character faces the zone centre so you know which way to walk.
This is deliberate: the town centre stays clean and you never spawn into a crowd.
The server rejects bad candidates: in water, under a roof, in a tree, within 10 metres of living players or AI, inside someone else's territory.
Per-zone cooldown#
Each zone carries its own 10 minute cooldown after you spawn there: the slot greys out and shows the remaining time. Other zones stay available — so dying repeatedly moves you further and further from where you were.
This cooldown lives in server memory and does not survive a restart, unlike the base cooldown.
Airborne drop#
Instead of a normal spawn you can pick a parachute insertion: you are created high above the chosen point and come down yourself. It works over a zone and over your own base alike, and cooldowns apply exactly as for a normal spawn.
The canopy is deployed manually and steered with the usual movement keys. You get time to look around and choose a landing spot on the way down — but you are also visible from far away.
Base spawn#
Available if you own a territory or have been accepted as a member of one, and the upkeep is paid.
- Cooldown is 15 minutes, counted from a successful spawn.
- The cooldown survives relogging and server restarts — there is no way around it.
- While it runs the button is disabled and shows the remaining time.
You appear not inside the base but in a ring 100–130 metres from the flag, from a different side each time, facing the base. No players or AI may be within 20 metres.
What you spawn with#
The kit is issued by reputation — the more you have banked, the better the starting set:
| Reputation | What you get |
|---|---|
| under 10,000 | shirt, trousers, boots, a PM with two magazines, dressing and tourniquet, binoculars, compass |
| 10,000 – 30,000 | the same plus a backpack, a radio and a watch |
| 30,000 – 60,000 | fatigues and a boonie hat, backpack, a rifle with magazines, smoke, morphine |
| 60,000+ | fatigues, a vest, backpack, a rifle with magazines, smoke, morphine |
The kit does not replace looting: it is what you restart a life with, not equipment for a fight.
You cannot build in spawn zones#
A territory flag will not go down if its radius touches a spawn zone plus the buffer around it. Towns with a spawn point cannot be built over.
Quad bike#
A personal quad bike is free from the F2 menu → "Server info". There is no cooldown, but only one per player: spawning a new one deletes the old.
The quad disappears when you leave the server and does not survive a restart. It cannot be spawned inside someone else's territory.