AI missions
Missions are the main source of money, reputation and raiding materials.
How it looks
A mission appears on the map with a marker and a circle, and every player gets a start notification. Inside is a group of AI and the vehicle they guard.
The mission counts as cleared when all enemies are dead. A reward crate then spawns along with red smoke visible from far away.
Two types
| Mission | What it gives |
|---|---|
| Military Cache | weapons, ammo, explosives |
| Construction Supplies | building kits and materials |
Both come at all four difficulty tiers.
Difficulty tiers
| Tier | Enemies | AI skill | Aggro radius | Vehicle |
|---|---|---|---|---|
| LEVEL I | 6 | rookie | 40 m | M151A2 or armed UAZ |
| LEVEL II | 6 | regular | 55 m | BRDM-2 or M1025 |
| LEVEL III | 8 | veteran | 85 m | BTR-70 |
| LEVEL IV | 8 | expert | 115 m | LAV-25 |
The vehicle always has a driver and a gunner. Destroying it pays reputation too.
What is in the crate
| Tier | Items | Cash |
|---|---|---|
| LEVEL I | 4–6 | 300–700 $ |
| LEVEL II | 5–8 | 1,000–2,000 $ |
| LEVEL III | 7–10 | 2,500–4,500 $ |
| LEVEL IV | 9–13 | 6,000–10,000 $ |
Besides money and gear, crates hold raiding equipment: plastic explosive, code locks, crowbars and grinders. The higher the mission tier, the more often they show up — and the difference is noticeable.
How many are running
Up to three missions of each tier are active at once — up to twelve in total.
A new mission appears no sooner than 5 minutes after the previous one is cleared. Missions never spawn within 500 metres of a player, and the same point is not reused for an hour.
Mission vehicles are off limits
Vehicles and helicopters spawned by a mission are fully locked: no entry, no engine, no cargo, no repairs, no towing, no selling, no garage.
You may only open doors and climb out if you somehow ended up inside.
Their cargo cannot be looted either — the reward is in the crate only.
Besides missions, AI patrols walk the towns and armed helicopters roam the map — those are covered in Patrols.