Skip to content

AI missions

Updated 29 July 20263 min read

Missions are the main source of money, reputation and raiding materials.

How it looks

A mission appears on the map with a marker and a circle, and every player gets a start notification. Inside is a group of AI and the vehicle they guard.

The mission counts as cleared when all enemies are dead. A reward crate then spawns along with red smoke visible from far away.

Two types

Mission What it gives
Military Cache weapons, ammo, explosives
Construction Supplies building kits and materials

Both come at all four difficulty tiers.

Difficulty tiers

Tier Enemies AI skill Aggro radius Vehicle
LEVEL I 6 rookie 40 m M151A2 or armed UAZ
LEVEL II 6 regular 55 m BRDM-2 or M1025
LEVEL III 8 veteran 85 m BTR-70
LEVEL IV 8 expert 115 m LAV-25

The vehicle always has a driver and a gunner. Destroying it pays reputation too.

What is in the crate

Tier Items Cash
LEVEL I 4–6 300–700 $
LEVEL II 5–8 1,000–2,000 $
LEVEL III 7–10 2,500–4,500 $
LEVEL IV 9–13 6,000–10,000 $

Besides money and gear, crates hold raiding equipment: plastic explosive, code locks, crowbars and grinders. The higher the mission tier, the more often they show up — and the difference is noticeable.

How many are running

Up to three missions of each tier are active at once — up to twelve in total.

A new mission appears no sooner than 5 minutes after the previous one is cleared. Missions never spawn within 500 metres of a player, and the same point is not reused for an hour.

Mission vehicles are off limits

Vehicles and helicopters spawned by a mission are fully locked: no entry, no engine, no cargo, no repairs, no towing, no selling, no garage.

You may only open doors and climb out if you somehow ended up inside.

Their cargo cannot be looted either — the reward is in the crate only.

Besides missions, AI patrols walk the towns and armed helicopters roam the map — those are covered in Patrols.

See also