Military zones
Military zones sit in fixed places. Unlike missions, which pop up at random points and vanish once cleared, a zone is always where it was yesterday. You can learn it and you can prepare for it.
Inside there is a small garrison of good shots and military loot in the buildings — the kind you will not find in ordinary houses. That is what people come for.
The alarm#
Any shot fired inside the zone raises the alarm. It does not matter whether you hit anything.
- Defenders move to the shot position.
- A siren wails — every player in the area hears it, not just you.
- While you keep shooting, the alert does not expire.
The siren sounds once, when the alarm goes up. After that the alert is extended silently.
Restocking#
Loot and the dead garrison come back some time after the zone is cleared. You cannot predict the exact moment — a random delay is added to the interval.
While a living player is nearby, the restock is postponed. Camping a cleared zone waiting for the respawn is pointless: it will not happen until you leave.
What you get#
Military loot in the buildings, and reputation for every defender killed — see Earning reputation for how it is calculated.
No building nearby#
A build ban covers the zone with a margin beyond its edge. You cannot plant a base against it and farm the zone from the balcony.